![]() ![]() People will pay three times the price for this on the Switch, Steam, and other systems, and it’s well worth it. This is is one of the best-looking mobile games ever made, and it’s sure to stand the test of time…unless Senri does to Oddmar what they did to Leo’s Fortune. $4.99 for this game is absolutely a steal, when you consider that these are exceptional production values. There are new weapons and shields to buy along the way, which provide optional effects that can help you fend off enemies. You can likely beat this one in just a few hours, but you’ll have a ton of fun along the way. Oddmar isn’t an extremely long game, with 24 levels to play through and the three challenges in each level to complete. The bosses are fun, as not all of them involve just bashing an enemy, but instead tackling platformer challenges along with finding a way to hit them. And if you like speedrunning, several levels have challenges to complete them as quickly as possible. Bopping off of enemies to collect more coins feels fun, and the game’s coin-collection challenge perfectly strikes the balance between convincing the player to collect as many coins as possible without making a single missed coin feel like the end of the world. One bonus level is especially fun, as it trolls the player throughout, but not just in ways meant to kill the player. One enemy serves both as a twisty ladder, but also as something to defeat, but it kills the body, so you have to be careful when you kill the head. There are fun wall-jumping challenges throughout the game. It throws some fun platforming designs at the player. There’s nothing patently bad about the controls on controllers, but I prefer playing this with touch controls! That’s more of a testament to how much good work Senri and Mobge put to making this feel like a good game on mobile. Swiping upward to lay down a mushroom to jump, especially off of walls, just feels good too. There’s something that feels like a minor disconnect when moving Oddmar with a joystick or d-pad with the game’s MFi controls. Oddmar actually feels a bit better to play with touch controls, with the way that Oddmar feels like he moves with the player’s finger. The animation isn’t just a gimmick, here to prop up the game. The developers spared no expense in making Oddmar look perfect. And I’m not even mentioning the fully animated and voiced cutscenes, too. Seriously, this is just unfair to other game developers. It’s perhaps the most impressive 2D platformer ever put on mobile, and it’s on par with those gorgeous 2010s Rayman games with the quality of their animation. Nothing in this game feels like it was a half-measure, everything feels alive. Oddmar, the protagonist, has so many fluid animations that go along with his different moves. The entire world feels lively, but without feeling too busy. The caliber of animation and detail present here is just astounding. Somehow, Senri managed to make their previous game Leo’s Fortune look like a tech demo in comparison to Oddmar. All these objectives lead into eventual goal: stop every evil in your way, and become worthy to enter Valhalla. He’s granted a mystical power by forest creatures that allows him to jump around by throwing down mushrooms, but in exchange, he has to also save the great forest from evil creatures. You control the eponymous viking protagonist, a selfish little oaf who is pressed into duty when his entire village disappears. Subscribe to the TouchArcade YouTube channel ![]()
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